Storyline 360 Project

Gamified_Quiz
Famous Landmarks

Date

January 2024

Sample Project

For My Portfolio

Gamification

Storyline 360

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The “Gamified Quiz – Famous Landmarks” project is an engaging eLearning module developed using Articulate Storyline 360, designed to educate and entertain learners about renowned landmarks worldwide. This interactive quiz not only assesses knowledge but also enhances learning retention through gamification and immediate feedback mechanisms.

Live Demo

 

Project Images

portfolio image

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Learning Objectives: The primary learning objectives of the “Gamified Quiz – Famous Landmarks” module include:

  • Recognizing and identifying famous landmarks worldwide.
  • Reinforcing knowledge retention through interactive quizzes and immediate feedback.
  • Enhancing engagement and motivation through gamification elements like points and time-based challenges.

 

Key Features:

  • Introduction Slide: The module starts with an engaging introduction slide that sets the context and captures the learner’s interest in exploring famous landmarks around the globe.
  • Instructions to Play: Clear instructions guide learners on how to navigate the quiz, ensuring a smooth and intuitive user experience from the outset.
  • Animations and Interactive Elements: Throughout the quiz, animations are strategically used to enhance engagement and visually reinforce learning points. Interactive elements such as clickable options and drag-and-drop activities further enrich the user experience.
  • Point Allotment System: Learners earn points based on correct answers, encouraging active participation and motivation to achieve higher scores. Each correct answer dynamically adds points to the learner’s score.
  • Feedback Mechanisms: Immediate feedback is provided for both correct and incorrect answers. Learners receive positive reinforcement for correct responses and constructive feedback to reinforce learning objectives for incorrect responses.
  • Animation of Stars and Time-Based Quiz: To add excitement and challenge, a time-based quiz format restricts each question to 10 seconds. Upon selecting an answer within the time limit, animated stars signify points earned. If time expires, the correct answer is automatically shown without points awarded.
  • Final Slide with Completion Summary: The module concludes with a final slide summarizing the learner’s performance, displaying the total points achieved throughout the quiz. This summary reinforces learning outcomes and provides closure to the interactive experience.

 

Technologies Used:

  • Articulate Storyline 360 for development of interactive elements and multimedia integration.
  • JavaScript for custom interactions and enhancements.
  • HTML5 and CSS3 for responsive design and compatibility across devices.

 

Business Use:

The “Gamified Quiz – Famous Landmarks” activity serves multiple strategic purposes in a business or educational context:

  • Employee Training and Development: Gamified quizzes enhance employee training by using interactive features like point systems and immediate feedback. They boost engagement, improve knowledge retention, and foster ongoing skill development across industries.
  • Customer Engagement: Gamified quizzes drive customer engagement by using interactive questions, rewards, and leaderboards. They attract and retain customer interest on websites, mobile apps, or social media, while providing insights for targeted marketing strategies.
  • Educational Institutions: Schools and universities can integrate such interactive quizzes into their curriculum to make learning about geography and world history more engaging and memorable for students.
  • Marketing and Brand Awareness: Businesses can leverage gamification to promote brand awareness by integrating quizzes into marketing campaigns, encouraging audience participation and knowledge sharing related to their products or services.

Live Demo

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